Plunderverse Development Log

Plunderverse Development Log

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  • Procedural Landscape Generation, Wind, and Water in a Pirate Game

    December 21, 2024
    Uncategorized

    Hi Folks! I hope you’re all doing well!! I’m doing pretty OK finally. I’ve seen some doctors and I’ve been able to get healthy and back to work and I’ve never been happier. I don’t want to talk about my personal stuff much, but I’m beyond thankful to be healthy again. Now games! Progress has…

  • Building A New Pirate World in Unreal Engine – 3

    November 22, 2024
    plunderverse, pre-alpha

    Development Log 11/21/2024 Hi folks! Mark here, again! I hope you’re all doing well and staying healthy! This is a text-heavy post so I apologize there aren’t as many pretty pictures or videos with this one! I haven’t made a development log around a month or two, so I wanted to provide some context. Long…

  • The Innerworkings of an Indie Pirate Game – 2

    October 15, 2024
    Uncategorized

    Development Log 10/15/2024 Hi folks! I hope you are all doing well and enjoying the weather while it lasts. I know some people prefer fall, but others might like the warmth so who knows! Development since our last post has been slow and sort-of boring but progress is coming along. I would have liked to…

  • Behind the Scenes of PlunderVerse: Solo Development Log for a Rogue-Lite Pirate Adventure – 1

    October 8, 2024
    plunderverse, pre-alpha

    Development Log 10/8/2024 Our First Development Log Hi folks!! Welcome! Glad to have you!! I hope you’re doing well and enjoying your day!! I’m not too bad. Just sorta tired. But what else is new? I’m sure we all could use some more sleep, but here I am programming. But let’s cut to the chase,…

Plunderverse Development Log

Plunderverse Development Log

©2024 Mark Makowski